Even Nintendo's Shigeru Miyamoto has said making this movie a success will be "an extremely high hurdle" to overcome. Pitfalls For a Live-Action HyruleĪ live-action Zelda adaptation has many challenges. Zelda looks like a children’s picture book, and animation is the best choice to do it justice. Zelda has never gone after a visual style attempting to look anything like the real world. The characters and worlds in those games are designed to look like fictional versions of the real world, with motion-captured facial animations and character designs that – for the most part – look like real people. I can visualize what all these versions of Hyrule would look like, but I can’t say the same thing about live-action.įor other video game properties like Uncharted, The Last of Us, or even God of War, a live-action adaptation is a reasonable choice. Think about all the gorgeous animated projects we’ve seen in the last several years: Puss in Boots: The Last Wish, Dragon Quest: Your Story, the Castlevania anime, or even a claymation look come to mind as visual styles that would perfectly suit the wonderful world of Hyrule. Even if a Studio Ghibli partnership was never on the table, there are plenty of other studios Nintendo could have partnered with to develop a hand-drawn Zelda movie.Īnd while hand-drawn art may be the best fit for a Zelda movie in my opinion, there are plenty of animation styles that would serve as a better vehicle for Zelda than live-action. The style is perfect, and I’m bummed that’s not the direction Nintendo has chosen to go in. It brilliantly showcases how side characters are truly the focus of Zelda’s unique atmosphere rather than Link himself. There’s even a fan project floating around on the internet that imagines what Ocarina of Time’s Castle Town would look like with hand-drawn animation. Common themes like nostalgia, one’s world growing larger, and the loss of childhood innocence permeate throughout Ghibli movies and Zelda stories, making these two a perfect match. Take a look at most of Studio Ghibli’s catalog and you’ll find movies that visually and tonally align with much of the Zelda series. With such a wide palette to choose from, there are so many different art styles I can envision working in a Legend of Zelda animated movie.īut one style that immediately comes to mind for Zelda’s fairytale-like imagery can be found in the works of Studio Ghibli. Name another franchise that has looked so different across every mainline game. I’m a lifelong Zelda fan, and one of my favorite things about the series is how Nintendo never sticks with one art style for too long. It’s not that I necessarily think a live-action adaptation has no chance of working (although I have many concerns in that department as well), but more so because I’m mourning what we’re not getting: A beautiful, hand-drawn, animated The Legend of Zelda movie.
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